Project Extend And Change Everything (PEACE)
Project Extend And Change Everything (PEACE) doesn't set out to change everything - it's just an awkward backronym. PEACE is WARS' sister mod - WAR(S) and PEACE, you see? The two mods can be used separately, but they are designed to be used together. Where WARS is an overhaul targeting Fallout 4's weaponry and combat mechanics, PEACE is an overhaul targeting everything else that I think needed attention. The general aim is to steer the game in more of an 'immersive sim' direction. As that implies, this involves changing things to be more believable (realism is a reference point but not necessarily the end-goal), as well as adding/expanding mechanics in an attempt at improved immersion. The Mod Features section (below, in the second post) contains an exhaustive list of changes and additions in PEACE, but here's a brief summary (WIP - subject to change): - Encumbrance overhaul: Strength is still important, but now you *need* load-bearing equipment (LBE) like backpacks, pockets and pouches to be able to carry much of anything. --- A range of backpacks were added; found worn by NPCs, at shops, etc. --- A character's STR value determines how much of a Carry Weight (CW) bonus is provided by any given piece of load-bearing equipment. --- Power armour now has its own set of LBE mods, attached to new 'Storage' mod slots on arm, leg and torso armour pieces. --- Armour/clothing weighs less when equipped. 50% less by default, down to nothing at all with successive ranks in the Strong Back perk. --- Equipped weapons compensate for their own weight plus a full load of ammo. If it's in your hands, it's not in your pack. - Medical Treatment and Chems --- Stimpaks no longer heal injured limbs. --- New items: ----- Hydra. Returning from Fallout: New Vegas, this rapidly heals injured limbs but has an addiction chance. ----- Medical Braces. Equipped like armour pieces, these slowly heal injured limbs, but are cumbersome. ----- Power Armour Medical Braces. Function like regular medical braces, but are not cumbersome. They do take up the 'Misc' mod slot, however. --- Survival Mode chems were changed to make somewhat more sense. - Magical effects removed (and ideally replaced): This is Fallout, not The Elder Scrolls. --- Clothes are not enchanted robes, and food and drink are not magic potions. --- Legendary effects that would require magic to function have been removed. ----- (Note that this is limited to Legendary armour/clothing effects. WARS handles Legendary weapon effects.) - Plus many more changes and new additions across the game. See the Mod Features section (below, in the second post) for more information. Screenshots
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